Hi I’m Clement,

Pipeline / Rigging
Technical Director

I enjoy deconstructing complex problems and building tools that make production workflows smoother and more efficient.

Current Focus

I enjoy exploring how technical solutions can support artists and make the creative process more flexible.

A big part of my work revolves around pipeline frameworks, procedural and modular workflows, and rigging systems. I believe strongly in knowledge-sharing and community collaboration.

Current projects

Alongside my professional work, I code for fun, developing custom tools and scripts to solve common production bottlenecks or for the sake of discovery, innovation, and learning. You can find my latest open-source tools and experiments on my GitHub.

If you find something useful, feel free to use it or contribute to the code.

Data-based Rigging Systems

Experimenting with a declarative modular rigging engine, build from composable autonomous blueprints.

Workflow Automation Utilities

Developing Python utilities to automate repetitive tasks in 3D pipelines.

Cross-DCC Pipeline Systems

Experimenting with a centralized pipeline system based on a declarative schema for asset tracking and environment staging.

Production Integration Tools

Ftrack and Tractor API integrations with Google Sheets and a Discord bot for production progress tracking.

Technical Stacks

Software : Maya, Houdini, Ftrack, Tractor
OS : Linux (dnf & apt), Windows

The following technologies are part of my skills and workflows

Get in touch with me

Whether you have a project in mind, a role to fill, or just a desire to geek out on technical stuff, drop me a line.

Email

clementdaures.contact@gmail.com

Linkedin

Website